fnctId=profInfo,fnctNo=1066
Research interests
Research
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Thesis펼치기
- An Efficient Method for Solid Model Reconstruction and Shape Representation Using Orthographic Projections, 1997
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Journal Articles펼치기
- Blockchain-based crowdsourcing for human intelligence tasks with dual fairness, Blockchain: Research and Applications, Vol.5,No.4, 1~13, 2024
- Multi-Stage Network Architecture for Reducing GPU Memory Usage in 3D Medical Image Segmentation Including Microstructures, The Journal of Korean Institute of Next Generation Computing, Vol.20,No.4, 58~68, 2024
- Medical Imaging Representation through Volume-Optimized Subsurface Scattering Techniques, The Journal of Korean Institute of Next Generation Computing, Vol.20,No.3, 88~99, 2024
- WebSocket Communication Mechanism Between Edge Nodes for Real-time Processing of Large Volume Data in a Distributed Edge Environment for Connected Cars and Digital Twin Simulation, The Journal of Korean Institute of Next Generation Computing, Vol.20,No.3, 1~11, 2024
- Material Point Method-Based Simulation Techniques for Medical Applications, ELECTRONICS, Vol.13,No.7, 2024
- A blockchain-based platform for decentralized trusted computing, PEER-TO-PEER NETWORKING AND APPLICATIONS, Vol.17,No.3, 1499~1513, 2024
- Generalizable Polyp Segmentation via Randomized Global Illumination Augmentation, IEEE JOURNAL OF BIOMEDICAL AND HEALTH INFORMATICS, Vol.28,No.4, 2138~2151, 2024
- Object Reactive Animation Generation Using Reinforcement Learning Based on Motion Synthesis Data, The Journal of Korean Institute of Next Generation Computing, Vol.20,No.1, 81~93, 2024
- Dynamic authenticated keyword search in hybrid-storage blockchain, FUTURE GENERATION COMPUTER SYSTEMS-THE INTERNATIONAL JOURNAL OF ESCIENCE, Vol.155, 53~65, 2024
- Volumetric Imitation Generative Adversarial Networks for Anatomical Human Body Modeling, BIOENGINEERING-BASEL, Vol.11,No.2, 2024
- 3D-DGGAN: A Data-Guided Generative Adversarial Network for High Fidelity in Medical Image Generation, IEEE JOURNAL OF BIOMEDICAL AND HEALTH INFORMATICS, Vol.28,No.5, 2904~2915, 2024
- Deep Neural Network Confidence Calibration from Stochastic Weight Averaging, ELECTRONICS, Vol.13,No.3, 2024
- Template-based scattering illumination for volumetric dataset, MULTIMEDIA TOOLS AND APPLICATIONS, Vol.0,No.0, 1~17, 2023
- MPM Simulation Using Stress Wave-Based Damage Phase Field Approach for Plastic Deformation of Elastic Bodies, The Journal of Korean Institute of Next Generation Computing, Vol.19,No.5, 99~109, 2023
- Enhancing the Performance of XR Environments Using Fog and Cloud Computing, APPLIED SCIENCES-BASEL, Vol.13,No.22, 2023
- Learning generalizable visual representation via adaptive spectral random convolution for medical image segmentation, COMPUTERS IN BIOLOGY AND MEDICINE, 1~13, 2023
- Particle-based simulation technique for medical applications, CONNECTION SCIENCE, Vol.35,No.1, 1~18, 2023
- Dental Surgery Simulation Using Haptic Feedback Device, 정보처리학회논문지. 소프트웨어 및 데이터 공학, Vol.12,No.6, 275~284, 2023
- Vertex Chunk-Based Object Culling Method for Real-Time Rendering in Metaverse, ELECTRONICS, Vol.12,No.12, 2023
- An Efficient Intrusion Detecting Method Using Multiple Sensors and Edge Computing, HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES, Vol.13, 2023
- Auditable Federated Learning With Byzantine Robustness, IEEE TRANSACTIONS ON COMPUTATIONAL SOCIAL SYSTEMS, 2023
- Geometric Model Deformation Method using Realtime Geometry-Volumetry Transformation, The Journal of Korean Institute of Next Generation Computing, Vol.19,No.1, 53~63, 2023
- Robust Medical Image Colorization with Spatial Mask-Guided Generative Adversarial Network, BIOENGINEERING-BASEL, Vol.9,No.12, 2022
- C-2-GAN: Content-consistent generative adversarial networks for unsupervised domain adaptation in medical image segmentation, MEDICAL PHYSICS, Vol.49,No.10, 6491~6504, 2022
- Multi-Scale Feature-Based Spatiotemporal Pyramid Network for Hand Gesture Recognition, HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES, Vol.12, 2022
- Important Facility Guard System Using Edge Computing for LiDAR, 정보처리학회논문지. 컴퓨터 및 통신시스템, Vol.11,No.10, 345~352, 2022
- Private decentralized crowdsensing with asynchronous blockchain access, COMPUTER NETWORKS, Vol.213, 2022
- Virtual Reality Simulation of High Tibial Osteotomy for Medical Training, MOBILE INFORMATION SYSTEMS, Vol.2022, 2022
- Robust color medical image segmentation on unseen domain by randomized illumination enhancement, COMPUTERS IN BIOLOGY AND MEDICINE, Vol.145, 2022
- Frequency based tactile rendering method for pin-array tactile devices, JOURNAL OF AMBIENT INTELLIGENCE AND HUMANIZED COMPUTING, Vol.13,No.3, 1665~1672, 2022
- A Flexible Input Mapping System for Next-Generation Virtual Reality Controllers, ELECTRONICS, Vol.10,No.17, 2021
- Elastic Simulation of Joints with Particle-Based Fluid, APPLIED SCIENCES-BASEL, Vol.11,No.15, 2021
- Adaptive Tetrahedral Mesh Generation for Non-uniformSoft Tissue Simulation, HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES, Vol.11, 2021
- Distributed Trusted Computing for Blockchain-Based Crowdsourcing, CMC-COMPUTERS MATERIALS & CONTINUA, Vol.68,No.3, 2825~2842, 2021
- Prevention of Mountain Disasters and Maintenance of Residential Area through Real-Time Terrain Rendering, sustainability, Vol.13,No.5, 2021
- An Efficient Acceleration Method for Terrain Rendering in Virtual Reality Environment, The Journal of Korean Institute of Next Generation Computing, Vol.17,No.1, 83~92, 2021
- Unpaired medical image colorization using generative adversarial network, MULTIMEDIA TOOLS AND APPLICATIONS, 2021
- Development of a Virtual Reality-Based Physics Experiment Training Simulator Centered on Motion of Projectile, 정보처리학회논문지. 소프트웨어 및 데이터 공학, Vol.10,No.1, 19~28, 2021
- Mid-level Feature Extraction Method Based Transfer Learning to Small-Scale Dataset of Medical Images with Visualizing Analysis, Journal of Information Processing Systems, Vol.16,No.6, 1293~1308, 2020
- Medical image processing with contextual style transfer, HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES, Vol.10,No.1, 2020
- Density-based Tetrahedron Subdivision for Level-Of-Detail Generation of Flexible Human Organ Models, The Journal of Korean Institute of Next Generation Computing, Vol.16,No.4, 58~66, 2020
- FairCs-Blockchain-Based Fair Crowdsensing Scheme using Trusted Execution Environment, SENSORS, Vol.20,No.11, 2020
- Computed Tomography-Based Preoperative Simulation System for Pedicle Screw Fixation in Spina Surgery, Journal of Korean Medical Science, Vol.35,No.18, 2020
- Generalization of intensity distribution of medical images using GANs, HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES, Vol.10,No.1, 2020
- Virtual Anatomical and Endoscopic Exploration Method of Internal Human Body for Training Simulator, Journal of Korean Medical Science, Vol.35,No.12, 2020
- DAGAN: A Domain-Aware Method for Image-to-Image Translations, COMPLEXITY, Vol.2020, 2020
- Reliable subsurface scattering for volume rendering in three-dimensional ultrasound imaging, COMPUTERS IN BIOLOGY AND MEDICINE, Vol.117, 2020
- Autometic Segmentation of Human Spine with Deep Neural Network, Lecture Notes in Electrical Engineering, Vol.536, 202~207, 2019
- Intersection detection technique using bidirectional 2D Gabor filter, The Journal of Korean Institute of Next Generation Computing, Vol.15,No.5, 43~52, 2019
- TGV Upsampling: A Making-Up Operation for Semantic Segmentation, COMPUTATIONAL INTELLIGENCE AND NEUROSCIENCE, Vol.2019, 2019
- Non-fluid representation technique using fluid simulation, The Journal of Korean Institute of Next Generation Computing, Vol.15,No.4, 51~61, 2019
- 가상현실 장비를 위한 단층 촬영 영상 기반 3차원 인체 상세단계 모델 생성 기법, The Journal of Korean Institute of Next Generation Computing, Vol.15,No.4, 40~50, 2019
- True-Color Face Peeled Images with Botulinum Toxin Injection Sites and Anatomic Landmarks, INTERNATIONAL JOURNAL OF MORPHOLOGY, Vol.37,No.3, 1016~1022, 2019
- Predictive EWC: mitigating catastrophic forgetting of neural network through pre-prediction of learning data, JOURNAL OF AMBIENT INTELLIGENCE AND HUMANIZED COMPUTING, 2019
- Hardware-Based Adaptive Terrain Mesh Using Temporal Coherence for Real-Time Landscape Visualization, sustainability, Vol.11,No.7, 2019
- Peeled volume models of a whole body to enhance comprehension of anthropological bone landmarks, FOLIA MORPHOLOGICA, Vol.78,No.4, 833~838, 2019
- Human-computer cooperation for future computing, JOURNAL OF SUPERCOMPUTING, Vol.75,No.4, 1747~1750, 2019
- New Viewpoint of Surface Anatomy Using the Curved Sectional Planes of a Male Cadaver, Journal of Korean Medical Science, Vol.34,No.3, 2019
- Virtual Reality Based Education with Mobile Device Platform, MOBILE INFORMATION SYSTEMS, 2019
- Privacy-aware task data management using TPR*-Tree for trajectory-based crowdsourcing, JOURNAL OF SUPERCOMPUTING, Vol.74,No.12, 6976~6987, 2018
- Explosion simulation for viscoelastic objects, MULTIMEDIA TOOLS AND APPLICATIONS, Vol.77,No.22, 30135~30147, 2018
- Three Software Tools for Viewing Sectional Planes, Volume Models, and Surface Models of a Cadaver Hand, Journal of Korean Medical Science, Vol.33,No.8, 2018
- Task-Management Method Using R-Tree Spatial Cloaking for Large-Scale Crowdsourcing, SYMMETRY-BASEL, Vol.9,No.12, 2017
- Crowdsensing Multimedia Data: Security and Privacy Issues, IEEE MULTIMEDIA, Vol.24,No.4, 58~66, 2017
- SensDeploy: efficient sensor deployment strategy for real-time localization, HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES, Vol.7, 2017
- Spatial task management method for location privacy aware crowdsourcing, CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS, 2017
- 3d segmentation for high-resolution image datasets using a commercial editing tool in the iot environment, Journal of Information Processing Systems, Vol.13,No.5, 1126~1134, 2017
- A shortest path planning algorithm for cloud computing environment based on multi-access point topology analysis for complex indoor spaces, JOURNAL OF SUPERCOMPUTING, Vol.73, 2867~2880, 2017
- Improved Software to Browse the Serial Medical Images for Learning, Journal of Korean Medical Science, Vol.32,No.7, 1195~1201, 2017
- Accelerating Medical Image Processing on Integrated GPU Using OpenCL, 한국컴퓨터그래픽스학회논문지, Vol.23,No.2, 1~10, 2017
- Surface models and gradually peeled volume model to explore hand structures, ANNALS OF ANATOMY-ANATOMISCHER ANZEIGER, Vol.211, 202~206, 2017
- Scattered Light Representation in Accordance with the Material Using Scatterer Template in Volume Rendering, 정보처리학회논문지. 소프트웨어 및 데이터 공학, Vol.5,No.12, 677~684, 2016
- Making Dentition Model from Negative Dental Impression in Implant Treatment, INTERNATIONAL JOURNAL OF MORPHOLOGY, Vol.34,No.4, 1404~1410, 2016
- A wearable guidance system with interactive user interface for persons with visual impairment, MULTIMEDIA TOOLS AND APPLICATIONS, Vol.75,No.23, 15275~15296, 2016
- Vertex relocation: a feature-preserved terrain rendering method for pervasive computing environments, MULTIMEDIA TOOLS AND APPLICATIONS, Vol.75,No.22, 14057~14073, 2016
- Peeled and Piled Volume Models of the Stomach Made from a Cadaver's Sectioned Images, INTERNATIONAL JOURNAL OF MORPHOLOGY, Vol.34,No.3, 939~944, 2016
- MDVR: Material dependent volume rendering method, Advanced Science Letters, Vol.22,No.9, 2281~2287, 2016
- Simulation of Explosion Using the Ideal Viscoelastic Object Yield Condition, Lecture Notes in Electrical Engineering, Vol.393, 133~139, 2016
- Interactive high-quality visualization of color volume datasets using GPU-based refinements of segmentation data, JOURNAL OF X-RAY SCIENCE AND TECHNOLOGY, Vol.24,No.4, 537~548, 2016
- Colonoscopy tutorial software made with a cadaver's sectioned images, ANNALS OF ANATOMY-ANATOMISCHER ANZEIGER, Vol.208, 19~23, 2016
- Peeled and Piled Volume Models of the Kidney that Show Actual Morphology, Journal of Korean Medical Science, Vol.31,No.10, 1514~1515, 2016
- A bimodal empty space skipping of ray casting for terrain data, JOURNAL OF SUPERCOMPUTING, Vol.72,No.7, 2579~2593, 2016
- Geohashed Spatial Index Method for a Location-Aware WBAN Data Monitoring System Based on NoSQL, Journal of Information Processing Systems, Vol.12,No.2, 263~274, 2016
- Design and Implementation of Spatial Crowdsourcing Platform for Geospatial Knowledge Acquisition and Dissemination, The Journal of Korean Institute of Next Generation Computing, Vol.12,No.3, 61~74, 2016
- A fast 3D adaptive bilateral filter for ultrasound volume visualization, COMPUTER METHODS AND PROGRAMS IN BIOMEDICINE, Vol.133, 25~34, 2016
- Sustainable Wearables: Wearable Technology for Enhancing the Quality of Human Life, sustainability, Vol.8,No.5, 2016
- A System with Efficient Managing and Monitoring for Guidance Device, 정보처리학회논문지. 소프트웨어 및 데이터 공학, Vol.5,No.4, 187~194, 2016
- Serially peeled images of the curved surface of the face based on cross-sectional images for use in plastic surgery, JOURNAL OF PLASTIC RECONSTRUCTIVE AND AESTHETIC SURGERY, Vol.69,No.5, 727~729, 2016
- Location-Aware WBAN Data Monitoring System based on NoSQL, Lecture Notes in Electrical Engineering, Vol.373, 85~91, 2015
- Immersive Dissection Simulator Using Multiple Volume Rendering, Lecture Notes in Electrical Engineering, Vol.373, 59~64, 2015
- Adaptive Power Saving Method for Mobile Walking Guidance Device Using Motion Context, MOBILE INFORMATION SYSTEMS, Vol.2015,No.540512, 1~10, 2015
- 쿨롱-모어 이론을 이용한 강탄성 반유동체 폭발 시뮬레이션, Journal of Korea Game Society, Vol.15,No.10, 143~152, 2015
- Guidance System for Visually Impaired Persons Using Multi-Sensor Fusion, JOURNAL OF INTERNET TECHNOLOGY, Vol.16,No.4, 747~754, 2015
- Internal Topology Based Flexible Shortest Path Planning Method for Indoor Navigation, Lecture Notes in Electrical Engineering, Vol.352, 171~176, 2015
- 초음파 볼륨 렌더링을 위한 3차원 양방향 적응 필터, Journal of Korea Game Society, Vol.15,No.2, 159~168, 2015
- Virtual Endoscopic and Laparoscopic Exploration of Stomach Wall Based on a Cadaver's Sectioned Images, Journal of Korean Medical Science, Vol.30, 658~661, 2015
- Surface models and gradually stripped volume model to explore the foot muscles, INTERNATIONAL JOURNAL OF EXPERIMENTAL AND CLINICAL ANATOMY, Vol.9,No.1, 19~25, 2015
- Real-Time Projection-Based Augmented Reality System for Dynamic Objects in the Performing Arts, SYMMETRY-BASEL, Vol.7,No.1, 182~192, 2015
- Multiple texture mapping of alveolarbone area for implant treatment in prosthetic dentistry, COMPUTERS IN BIOLOGY AND MEDICINE, Vol.56, 89~96, 2015
- Contour-based polygonal ambient occlusion using a single-depth texture, COMPUTER ANIMATION AND VIRTUAL WORLDS, Vol.26,No.1, 69~77, 2015
- 이상적인 점탄성체 항복 조건을 이용한 폭발 시뮬레이션, Journal of Korea Game Society, Vol.14,No.6, 49~58, 2014
- Real-Time Projection Mapping for Performance Arts, Lecture Notes in Electrical Engineering, Vol.330, 163~169, 2014
- 웨이블릿 변환으로 압축된 지형 데이터의 효율적인 실시간 렌더링 기법, Journal of Korea Game Society, Vol.14,No.4, 45~52, 2014
- An Efficient Localization Method Based on Adaptive Optimal Sensor Placement, INTERNATIONAL JOURNAL OF DISTRIBUTED SENSOR NETWORKS, 2014
- 유체 시뮬레이션에서 부자연스러운 쇄파의 발생을 완화하기 위한 파티클 움직임 보간 방법, Journal of Korea Game Society, Vol.14,No.3, 55~62, 2014
- Bimodal Vertex Splitting: Acceleration of Quadtree Triangulation for Terrain Rendering, IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, No.6, 1624~1633, 2014
- A Wearable Guidance System Incorporating Multiple Sensors for Visually Impaired Persons, Lecture Notes in Electrical Engineering, Vol.309, 541~548, 2014
- Dreamware: edutainment system for children with developmental disability, MULTIMEDIA TOOLS AND APPLICATIONS, Vol.68,No.2, 305~319, 2014
- An image division approach for volume ray casting in multi-threading environment, MULTIMEDIA TOOLS AND APPLICATIONS, Vol.68,No.2, 211~223, 2014
- Laparoscopic and endoscopic exploration of the ascending colon wall based on a cadaver sectioned images, ANATOMICAL SCIENCE INTERNATIONAL, Vol.89, 21~27, 2014
- An Acceleration Technique of Terrain Rendering using GPU-based Chunk LOD, JOURNAL OF KOREA MULTIMEDIA SOCIETY, Vol.17,No.1, 69~76, 2014
- An Interactive Monitoring Application for Secure Experiments of Guidance System for Person with Visual Impairment, 한국HCI학회 논문지, Vol.8,No.2, 1~8, 2013
- GPU-accelerated 3D mipmap for real-time visualization of ultrasound volume data, COMPUTERS IN BIOLOGY AND MEDICINE, Vol.43,No.10, 1382~1389, 2013
- Massive Terrain Rendering Method Using RGBA Channel Indexing of Wavelet Coefficients, Journal of Korea Game Society, Vol.13,No.5, 55~62, 2013
- Reducing redundancy in wireless capsule endoscopy videos, COMPUTERS IN BIOLOGY AND MEDICINE, Vol.43,No.6, 670~682, 2013
- Medical Contents Visualization System for Smart Device, JOURNAL OF KOREA MULTIMEDIA SOCIETY, Vol.15,No.10, 1264~1272, 2012
- Image segmentation based on Bayes classifier with intensity adjusting, The Journal of Korean Institute of Next Generation Computing, Vol.8,No.5, 73~86, 2012
- 시각장애인의 동작 상태를 이용한 적응적 전력 제어 장애물 회피 시스템, The Journal of Korean Institute of Next Generation Computing, Vol.8,No.3, 6~14, 2012
- Acceleration of GPU-based Volume Rendering Using Vertex Splitting, Journal of Korea Game Society, Vol.12,No.2, 53~62, 2012
- An Extended C++ RTTI operator for converting error-handling method: exception_cast, The Journal of Korean Institute of Next Generation Computing, Vol.8,No.2, 25~36, 2012
- Acceleration of Terrain Rendering Using Bounding Box Subdivision, Journal of Korea Game Society, Vol.11,No.6, 71~80, 2011
- Real-time Volume Rendering using Point-Primitive, JOURNAL OF KOREA MULTIMEDIA SOCIETY, Vol.14,No.10, 1229~1237, 2011
- A Haptic Interaction System for Developmental Disabilities, Journal of The Korea Knowledge Information Technology Society, Vol.6,No.5, 113~120, 2011
- Accelerating GPU-based Volume Ray-casting Using Brick Vertex, Journal of the Korea Computer Graphics Society, Vol.17,No.3, 1~7, 2011
- Anti-aliasing on deformed area using adaptive super sampling during volume ray-casting, BIOMEDICAL ENGINEERING LETTERS, Vol.1,No.3, 168~173, 2011
- 거칠기맵과 편향맵을 이용한 지형 렌더링 기법, Journal of the Korea Computer Graphics Society, Vol.17,No.2, 1~9, 2011
- Surface models of the male urogenital organs built from the Visible Korean using popular software, Anatomy and Cell Biology, Vol.44,No.2, 151~159, 2011
- Indoor Navigation System for Visually Impaired Persons Using Camera and Range Sensors, JOURNAL OF KOREA MULTIMEDIA SOCIETY, Vol.14,No.4, 517~528, 2011
- Terrain Rendering Using Vertex Cohesion Map, Journal of Korea Game Society, Vol.11,No.1, 131~138, 2011
- Geometry Splitting: An Acceleration of Quadtree-Based Terrain Rendering Using GPU, IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, No.1, 137~145, 2011
- 여성 비뇨생식기관과 그 주변 구조물을 낱낱이 볼 수 있는 여성 골반의 절단면영상, The Korean Journal of Physical Anthropology, Vol.23,No.4, 187~198, 2010
- Improved Progressive Photon Mapping Using Photon Probing, Journal of the Korea Computer Graphics Society, Vol.16,No.3, 41~48, 2010
- An Improved Memory Pool using Slab Allocator, The Journal of Korean Institute of Next Generation Computing, Vol.6,No.4, 54~62, 2010
- Outdoor Navigation System for Visually Impaired Persons Incorporating GPS and Multiple Sensors, The Journal of Korean Institute of Next Generation Computing, Vol.6,No.3, 50~60, 2010
- 3D Cloud Animation usingCloud Modeling Method of 2D Meteorological Satellite Images, Journal of Korea Game Society, Vol.10,No.1, 147~156, 2010
- CUDA를 이용한 최대-최소 8진트리 생성 기법, Journal of Korea Game Society, Vol.9,No.6, 191~196, 2009
- Quadtree-based Terrain Visualization Using Vertex Multiplication, Journal of the Korea Computer Graphics Society, Vol.15,No.3, 27~33, 2009
- Registration of Cadaver's Sectioned Images to Patient's Head MRIs, 대한의료정보학회지, Vol.15,No.2, 209~216, 2009
- Interlaced Scanning Volume Raycasting, Journal of Korea Game Society, Vol.9,No.4, 89~95, 2009
- An Outdoor Navigation System for the Visually Impaired Persons incorporating GPS and Ultrasonic Sensors, 정보과학회논문지, Vol.36,No.6, 462~470, 2009
- Volume Ray Casting Acceleration Method using Modified Marching Cubes Tables, 정보과학회논문지, Vol.36,No.3, 210~216, 2009
- Real-Time Terrain Rendering Framework for GIS Applications, 한국공간정보시스템학회논문지, Vol.11,No.2, 73~78, 2009
- Acceleration of Mesh Denoising Using GPU Parallel Processing, Journal of Korea Game Society, Vol.9,No.2, 135~142, 2009
- Automatic Depth-of-Field Control for Stereoscopic Visualization, JOURNAL OF KOREA MULTIMEDIA SOCIETY, Vol.12,No.4, 502~511, 2009
- Efficient unfolding of virtual endoscopy using linear ray interpolation, COMPUTER METHODS AND PROGRAMS IN BIOMEDICINE, Vol.93,No.2, 174~184, 2009
- GPU-based interactive visualization framework for ultrasound datasets, COMPUTER ANIMATION AND VIRTUAL WORLDS, Vol.20, 11~23, 2009
- Unfolding for Color Volume Dataset Using the Difference of Segmented Contours, 대한의료정보학회지, Vol.14,No.4, 471~483, 2008
- Large-Scale Ultrasound Volume Rendering using Bricking, Journal of The Korea Society of Computer and Information, Vol.13,No.7, 117~126, 2008
- Development of Edutainment platform for Developmental Disability Children, Journal of Korea Game Society, Vol.8,No.4, 65~73, 2008
- Fast path planning in virtual colonoscopy, COMPUTERS IN BIOLOGY AND MEDICINE, Vol.38, 1012~1023, 2008
- GPU-based Adaptive LOD control for Quadtree-Based Terrain Rendering, Journal of Korea Game Society, Vol.8,No.3, 61~68, 2008
- A distance template for octree traversal in CPU-based volume ray casting, VISUAL COMPUTER, Vol.24, 229~237, 2008
- Walking Assistant System for Visually Impaired Person using Efficient Layout of Ultrasonic Sensors, The Journal of Korean Institute of Next Generation Computing, Vol.4,No.1, 31~39, 2008
- Real-time point-based rendering using visibility map, IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, E91D, 124~131, 2008
- Interactive classification for pre-integrated volume rendering of high-precision volume data, GRAPHICAL MODELS, Vol.70, 125~132, 2008
- Three Dimensional Automatic Surface Reconstruction Software, 대한의료정보학회지, Vol.13,No.4, 385~392, 2007
- Obstacle Detection and Avoidance System for Visually Impaired People, LECTURE NOTES IN COMPUTER SCIENCE, 2007
- Accelerated 3D unfolded texturing method, 한국문화콘텐츠기술학회논문지, Vol.2,No.2, 19~27, 2007
- A Half-Skewed Octree for Volume Ray Casting, IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, Vol.E90-D, 1085~1091, 2007
- Acceleration of Terrain Rendering Using Cube Mesh, LECTURE NOTES IN COMPUTER SCIENCE, 2007
- A-PARM: Adaptive Division of Sub-cells in the PARM for Efficient Volume Ray Casting, LECTURE NOTES IN COMPUTER SCIENCE, 2007
- Walk-through Assistant Technique for Visually Handicapped Person Using Multiple Ultrasonic Sensor Array, The Journal of Korean Institute of Next Generation Computing, Vol.3,No.1, 19~25, 2007
- Visualization of Segmented Color Volume Data Using GPU, LECTURE NOTES IN COMPUTER SCIENCE, Vol.4282, 1062~1069, 2006
- Height-Based Deformantion and Ray Supersampling for Colon Unfolding, LECTURE NOTES IN COMPUTER SCIENCE, Vol.4282, 1098~1107, 2006
- Wearable Multimodal Interface for Helping Visually Handicapped Person, LECTURE NOTES IN COMPUTER SCIENCE, Vol.4282, 980~988, 2006
- PARM : Data Structure for Efficient Volume Ray Casting, LECTURE NOTES IN COMPUTER SCIENCE, Vol.4263, 296~305, 2006
- Hardware Acceleration of Terrain Visulization Using ef-Buffers, LECTURE NOTES IN COMPUTER SCIENCE, Vol.4263, 316~324, 2006
- Bidirectional Distancemap for Efficient Volume Ray Casting, LECTURE NOTES IN COMPUTER SCIENCE, Vol.4263, 334~342, 2006
- Hierarchical sigma-octree for visualization of ultrasound datasets, LECTURE NOTES IN ARTIFICIAL INTELLIGENCE, Vol.4223, 1044~1053, 2006
- Programmable Vertex Processing Unit for Mobile Game Development, LECTURE NOTES IN COMPUTER SCIENCE, Vol.4161, 187~192, 2006
- An Adaptive Unfolding Method for Visualizing Wrinkled Colon Surface, JOURNAL OF KOREA MULTIMEDIA SOCIETY, Vol.9,No.9, 1160~1172, 2006
- Surface reconstruction for efficient colon unfolding, LECTURE NOTES IN COMPUTER SCIENCE, Vol.4077, 623~629, 2006
- Efficient large-scale terrain rendering method for real-world game simulation, LECTURE NOTES IN COMPUTER SCIENCE, Vol.3942, 597~605, 2006
- Computer-aided training system of educational virtual dissection using visible Korean human, LECTURE NOTES IN COMPUTER SCIENCE, Vol.3942, 1284~1287, 2006
- Visible Korean human: Its techniques and applications, CLINICAL ANATOMY, Vol.19, 216~224, 2006
- Fast Volume Visualization Techniques for Ultrasound Data, JOURNAL OF BIOMEDICAL ENGINEERING RESEARCH, Vol.27,No.1, 6~13, 2006
- Efficient Point Rendering Method Using Sequential Level-of-Detail, LECTURE NOTES IN ARTIFICIAL INTELLIGENCE, Vol.3802, 1127~1133, 2005
- A Noise-Insensitive Hierarchical Min-Max Octree for Visualization of Ultrasound Datasets, LECTURE NOTES IN ARTIFICIAL INTELLIGENCE, Vol.3801, 827~832, 2005
- Efficient space-leaping using optimal block sets, IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, Vol.E88-D,No.12, 2864~2870, 2005
- Shear-rotation-warp volume rendering, COMPUTER ANIMATION AND VIRTUAL WORLDS, Vol.16,No.5, 547~557, 2005
- Unfolding of Virtual Endoscopy Using Ray-Template, LECTURE NOTES IN COMPUTER SCIENCE, Vol.3745, 72~81, 2005
- Virtual Endoscopy, 정보과학회지, Vol.23,No.10, 20~31, 2005
- Human-Computer Interface Techniques in Next-Generation PC for Disabilities, 한국차세대PC학회논문지, Vol.1,No.1, 56~64, 2005
- Efficient Geometric Model Reconstruction using Contour Lines, 정보과학회논문지, Vol.32,No.7.8, 418~425, 2005
- Contour-Based Terrain Model Reconstruction Using Distance Information, LECTURE NOTES IN COMPUTER SCIENCE, Vol.3482, 1177~1186, 2005
- An Efficient Point Rendering Using Octree and Texture Lookup, LECTURE NOTES IN COMPUTER SCIENCE, Vol.3482, 1187~1196, 2005
- An Efficient Method for Dynamic Shadow Texture Generation, IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, Vol.E88-DNo.3, 671~674, 2005
- Fast Reconstruction of 3D Terrain Model from Contour Lines on 2D Maps, LECTURE NOTES IN ARTIFICIAL INTELLIGENCE, Vol.3398, 230~239, 2005
- A Data Structure for Real-time Volume Ray Casting, Journal of the Korea Computer Graphics Society, Vol.11,No.1, 40~49, 2005
- Fast Reconstruction of 3D Human Model from Contour Lines, Journal of biomedical Engineering Research, Vol.25,No.6, 537~543, 2004
- Reconstruction of Human Anatomical Models from Segmented Contour Lines, LECTURE NOTES IN COMPUTER SCIENCE, Vol.3314, 619~624, 2004
- Efficient Perspective Volume Visualization Method Using Progressive Depth Refinement, LECTURE NOTES IN COMPUTER SCIENCE, Vol.3314, 625~630, 2004
- Shadow Texture Generation Using Temporal Coherence, JOURNAL OF KOREA MULTIMEDIA SOCIETY, Vol.7,No.11, 1550~1555, 2004
- Reliable Space Leaping Using Distance Template, LECTURE NOTES IN COMPUTER SCIENCE, Vol.3337, 60~66, 2004
- An efficient classification and rendering method using tagged distance maps, VISUAL COMPUTER, Vol.20No.8, 540~553, 2004
- Acceleration of Perspective Volume Rendering Using Depth-Subsampling, LECTURE NOTES IN COMPUTER SCIENCE, Vol.3280, 110~117, 2004
- An Efficient Camera Path Computation Using Image-Space Information in Virtual Endoscopy, LECTURE NOTES IN COMPUTER SCIENCE, Vol.3280, 119~125, 2004
- An Efficient CLOD Method for Large-Scale Terrain Visualization, LECTURE NOTES IN COMPUTER SCIENCE, Vol.3166, 592~597, 2004
- An Efficient Perspective Projection Using VolumeProTM, LECTURE NOTES IN COMPUTER SCIENCE, Vol.3037, 396~403, 2004
- 볼륨프로 하드웨어를 이용한 효율적인 투시투영 방법, 정보과학회논문지, Vol.31,No.34, 195~203, 2004
- interactive Virtual Arthroscopy Using Isosurface Raycasting Based on Min-Max Map, Journal of biomedical Engineering Research, Vol.25,No.2, 103~109, 2004
- Unfolding In Virtual Colonoscopy Using Control Points of the Center Path, Journal of the Korea Computer Graphics Society, Vol.10,No.1, 23~28, 2004
- Manufacture of the Serially Sectioned Images of the Whole Body (Fifth Report : Methods for Manufacture of the Three Dimensional Images and Virtual Dissection Software, 대한해부학회지, Vol.37,No.2, 175~190, 2004
- 광도보간과 적응형 중간복셀 삽입법을 이용한 효율적인 비균등 볼륨 렌더링, 정보과학회논문지, Vol.30,No.12, 491~498, 2003
- An Efficient Navigation Method for Virtual Endoscopy Using Volume Ray Casting, LECTURE NOTES IN COMPUTER SCIENCE, Vol.2659, 60~69, 2003
- An Efficient Space Leaping Method using Double Leaping, 정보과학회논문지, Vol.30,No.3, 109~116, 2003
- An Efficient rendering for anisotropic volume data in 3D medical imaging, Journal of biomedical Engineering Research, Vol.23,No.6, 게재예정, 2002
- High-Speed Virtual Endoscopy using Improved Space-Leaping, 정보과학회논문지, Vol.29,No.8, 463~471, 2002
- Mobility culling: an efficient rendering algorithm using temporal coherence, JOURNAL OF VISUALIZATION AND COMPUTER ANIMATION, Vol.12,No.3, 159~166, 2001
- Anisotropic Volume Rendering Using Intensity Interpolation, LECTURE NOTES IN COMPUTER SCIENCE, Vol.2208, 1201~1203, 2001
- An Efficient Method for Generating Inter-Object Shadow Textures, 한국컴퓨터그래픽스학회 논문지, Vol.6,No.4, 예정, 2000
- Efficient Volumetric Ray Casting for Isosurface Rendering, COMPUTERS & GRAPHICS-UK, Vol.24,No.5, 661~670, 2000
- A Rendering Algorithm for Binary Volume Data based on Slice-based Binary Shell, 정보과학회논문지(A/B/C), Vol.27,No.5, 441~449, 2000
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Books
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Book Chapters
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Patents펼치기
- 동영상 중 실시간 손동작 인식을 위한 TSN 기반의 딥러닝 방법 및 장치(DEEP LEARNING METHOD AND APPARATUS BASED ON TSN FOR REAL-TIME HAND GESTURE RECOGNITION IN VIDEO), 2023
- 자동품질확인이 가능한 블록체인기반 크라우드 소싱방법(BLOCKCHAIN-BASED CROWDSENSING METHOD PROVIDING AUTOMATIC QUALITY VERIFICATION), 2023
- 입자기반 유체의 특성을 활용한 관절 탄성 시뮬레이션 방법 및 장치(Method and Apparatus for Joint Elasticity Simulation using Properties of Particle-based Fluids), 2023
- 상세 단계 생성을 위한 밀도 값 기반 사면체 모델 분할 방법 및 장치(Method and Apparatus for Segmenting Density-based Tetrahedron Model for Level-Of-Detail Generation), 2023
- 계층적 정점 응집 맵을 이용한 실시간 지형 모델링 및 렌더링 방법(METHOD FOR REALTIME TERRAIN MODELING AND RENDERING USING HIERARCHICAL VERTEX COHESION MAP), 2023
- 데이터의 동적샘플링을 통한 심층신경망 학습에서의 최악망각현상 완화방법(MITIGATING CATASTROPHIC FORGETTING THROUGH DYNAMIC SAMPLING OF DATA IN DEEP LEARNING), 2022
- 인센티브 메커니즘을 적용한 블록 체인 기반 개인 정보 크라우드 센싱 데이터 전송 기법(A BLOCKCHAIN BASED PRIVACY PRESERVING INCENTIVE MECHANISM IN CROWDSENSING APPLICATIONS), 2021
- 3 차원 초음파 영상에서 볼륨 렌더링을 위한 신뢰할 수 있는 서브 서피스 스캐터링 방법(RELIABLE SUBSURFACE SCATTERING FOR VOLUME RENDERING IN THREE-DIMENSIONAL ULTRASOUND IMAGING), 2021
- GAN을 이용한 의료 영상의 광강도 분포 일반화 기법(GENERALIZATION OF INTENSITY DISTRIBUTION OF MEDICAL IMAGES USING GANS), 2021
- 시멘틱 구역화를 위한 상향샘플링 방법 및 시스템(UPSAMPLING METHOD AND SYSTEM FOR SEMANTIC SEGMENTATION), 2021
- 소표본 의료 영상의 전이학습을 위한 중간 레벨 특징 추출 방법 및 장치(Method and Apparatus for Mid-level feature extractor for Transfer Learning of Small Sample Medical Image), 2020
- 이미지 대 이미지의 변환을 위한 도메인 인식 기반의 변환 기법(A DOMAIN-AWARE METHOD FOR IMAGE-TO-IMAGE TRANSLATIONS), 2020
- 영상 인식용 CNN에서의 최악망각현상의 완화 방법 및 장치(METHOD AND APPARATUS FOR MITIGATING THE CATASTROPHIC FORGETTING PROBLEM IN CNN FOR IMAGE RECOGNITION), 2020
- 프라이버시-어웨어 그리드 기반의 공간 크라우드소싱 태스크 관리 방법 및 시스템(METHOD AND SYSTEM FOR MANAGING SPATIAL CROWDSOURCING TASK BASED ON PRIVACY-AWARE GRID), 2019
- 공간 크라우드소싱 시스템에서 R-Tree 기반의 태스크 관리 방법(R-TREE BASED TASK MANAGEMENT METHOD IN SPACE CROWD SOURCING SYSTEM), 2019
- 위치기반 WBAN 모니터링 시스템을 위한 Geo-hash 기반 인덱싱 기법(GEO-HASH BASED INDEXING SCHEME FOR WBAN MONITORING SYSTEM BASED ON THE POSITION), 2017
- DEM 데이터를 이용한 Ortho-photo 텍스쳐의 자동생성 방법 및 시스템(METHOD AND SYSTEM FOR GENERATE ORTHO-PHOTO TEXTURE USING DEM DATA), 2017
- 시공간 키워드 질의를 위한 셀 기반 역리스트 인덱싱 기법(CELL-BASED INVERTED LIST INDEXING METHOD FOR SPATIAL-TEMPORAL KEYWORD QUERY), 2017
- 빛-분포 템플릿을 이용한 볼륨 데이터의 전역조명처리기법(SYSTEM AND METHOD FOR PROCESSING GLOBAL ILLUMINATION IN VOLUME RENDERING USING LIGHT-DISTRIBUTION TEMPLATE), 2017
- 쿨롱-모어 법칙을 이용한 강탄성 반유동체 폭발 시뮬레이션 방법(A METHOD FOR SIMULATION OF EXPLOSION OF THE SEMI-FLUID WITH STRONG ELASTICITY APPLYING COULOMB-MOHR THEORY), 2016
- 유전자 알고리즘을 이용한 실외 위치 추정 방법 및 장치(METHOD AND APPARATUS FOR ESTIMATING OUTDOOR POSITION USING THE GENETIC ALGORITHM), 2016
- 초음파 데이터의 3차원 양방향 적응형 필터링 방법(3D ADAPTIVE BILATERAL FILTERING FOR ULTRASOUND VOLUME DATA), 2016
- 이중모드 정점 분할기법을 이용한 지형 렌더링 가속화 방법(METHOD FOR TERRAIN RENDERING USING BIMODAL VERTEX SPLITTING), 2015
- 볼륨데이터를 위한 4차원 실시간 렌더링 방법 및 장치(Method and Apparatus for 4D Real-time Rendering for Volume Data), 2014
- 직비 통신을 이용한 실외 측위 방법(METHOD FOR LOCALIZATION USING ZIGBEE COMMUNICATION), 2014
- 모션 문맥에 기반한 적응형 전력절감 방법 및 장치(METHOD AND APPARATUS FOR ADAPTIVE POWER SAVING BASED ON MOTION CONTEXT), 2014
- 모션 문맥을 분석하는 방법 및 장치(METHOD AND APPARATUS FOR ANALYZING MOTION CONTEXT), 2014
- 이중 모드의 정점 분할 기법을 이용한 실시간 지형 렌더링을 위한 사진트리 삼각화의 가속화 방법(ACCELERATION METHOD OF QUAD-TREE TRIANGULATION FOR REALTIME TERRAIN RENDERING USING BIMODAL VERTEX SPLITTI, 2014
- 트랜스코딩 기술을 이용한 영상 기반의 내비게이션 시스템 및 서비스 방법(NAVIGATION SYSTEM AND SERVICE METHOD BASED ON VIDEO USING TRANSCODING TECHNOLOGY), 2013
- 깊이 텍스처를 이용한 실시간 다각형 앰비언트 오클루전 방법(REAL TIME POLYGONAL AMBIENT OCCLUSION METHOD USING DEPTH TEXTURE), 2012
- 깊이 텍스처의 등고선을 기반으로 한 실시간 다각형 앰비언트 오클루전 방법(REAL TIME POLYGONAL AMBIENT OCCLUSION METHOD USING CONTOURS OF DEPTH TEXTURE), 2012
- 대향 카메라를 이용한 깊이감 측정 방법 및 장치(METHOD AND APPARATUS FOR MEASURING DEPTH USING OPPOSED CAMERA), 2012
- 후면볼록거울을 이용한 깊이감 측정 방법 및 장치(METHOD AND APPARATUS FOR MEASURING DEPTH USING CONVEX MIRROR), 2012
- 섬유의 탄성차이를 이용한 직물형 발전 장치(FABRIC TYPE GENERATOR USING ELASTICITY OF FIBER), 2012
- 근 수축과 이완을 이용한 고효율 바이오 발전 장치(BIO-GENERATOR USING CONTRACTION AND RELAXATION OF MUSCLE), 2012
- 정점 편향 배분을 이용한 지형 렌더링 방법(METHOD FOR TERRAIN RENDERING USING BIASED VERTEX DISTRIBUTION), 2012
- 포인트 프리미티브를 이용한 실시간 볼륨 렌더링 방법(METHOD FOR REAL-TIME VOLUME RENDERING USING POINT-PRIMITIVE), 2011
- 다단계 점진적 포톤 매핑 방법(MULTI-LEVEL PROGRSSIVE PHOTON MAPPING METHOD), 2011
- SYSTEM FOR GUIDING AN OBSTACLE AVOIDANCE DIRECTION INCLUDING SENSES FOR SUPERSONIC WAVES, 2011
- 포톤 탐사법을 이용한 개선된 점진적 포톤 매핑 방법 (A METHOD FOR IMPROVED PROGRESSIVE PHOTON MAPPING USING PHOTON PROBING), 2011
- 사진트리 기반의 지형 시각화 방법에 있어서 그래픽처리유닛을 이용한 크랙 제거 방법 (A METHOD FOR REMOVING CRACKS USING GPU IN QUAD-TREE B, 2010
- 그래픽스 처리 유닛을 이용한 사진트리 기반의 지형 렌더링 방법을 가속화하는 방법 (A METHOD FOR ACCELERATING TERRAIN RENDERING BASED ON Q, 2010
- 입체영상 가시화를 위한 자동 피사계심도 조절 방법 (AUTOMATIC DEPTH-OF-FIELD CONTROL METHOD FOR STEREOSCOPIC DISPLAY), 2010
- 그래픽스 처리 유닛을 이용한 사진트리 기반의 지형 렌더링 방법, 2009
- 층 구조의 전기활성 폴리머를 이용한 햅틱 버튼 시스템 (A HAPTIC BUTTON SYSTEM USING A LAYER-STRUCTURED ELECTRO-ACTIVE POLYME, 2009
- 사진트리 기반의 지형 시각화 방법에 있어서 GPU를 이용한 크랙 제거 방법, 2008
- 가시성 맵을 이용한 점-기반 렌더링 방법 (A POINT-BASED RENDERING METHOD USING VISIBILITY MAP), 2008
- 층 구조의 전기활성 폴리머를 이용한 햅틱 버튼 시스템, 2008
- 스트리밍 최대 휘소 투영 볼륨 렌더링 방법 (A STREAMING MAXIMUM INTENSITY PROJECTION VOLUME RENDERING METHOD), 2008
- 볼륨 광선 투사법을 위한 데이터 구조를 생성하는 방법 (A METHOD FOR GENERATING A DATA STRUCTURE FOR A VOLUME RAY CASTING), 2008
- 볼륨 광선 투사법의 색상값을 구하는 방법 (A METHOD FOR OBTAINING A COLOR VALUE FOR A VOLUME RAY CASTING), 2008
- 볼륨 광선 투사법에 맞도록 변형된 마칭큐브 방법용 테이블 구조를 기록한 컴퓨터로 읽을 수 있는 매체 (A MEDIUM WHICH CAN BE READ BY A COMPUTER, S, 2008
- 복수 개의 센서를 포함하는 장애물 회피 방향 안내 시스템, 2007
- 볼륨 렌더링 방법(A VOLUME RENDERING METHOD), 2007
- 초음파 센서를 포함하는 장애물 회피 방향 안내 시스템(A SYSTEM FOR GUIDING AN OBSTACLE AVOIDANCE DIRECTION INCLUDING SENSES , 2007
- 입체 지형 시각화에 있어서 뷰포인트 조정을 이용한 개선된상세 레벨 선택 방법(AN IMPROVED METHOD FOR SELECTING LEVEL-OF-DETAILS USING V, 2007
- 입체 지형 시각화에 있어서 개선된 시각 절두체 선별 방법(AN IMPROVED METHOD FOR CULLING VIEW FRUSTUM IN STEREOSCOPIC TERRAIN , 2007
- 큐브 메쉬 구조를 이용한 지형 렌더링 방법(A TERRAIN RENDERING METHOD USING A CUBE MESH STRUCTURE), 2007
- 지형 렌더링을 위한 큐브 메쉬 구조를 생성하는 방법(A METHOD FOR GENERATING A CUBE MESH STRUCTURE FOR A TERRAIN RENDERING), 2007
- 오차버퍼와 플래그버퍼를 이용한 사진 트리에 기초한 지형 시각화 방법, 2006
- 볼륨 광선 투사법에 맞도록 변형된 마칭큐브 방법용 테이블 구조, 2006
- 마칭큐브 알고리즘을 이용한 볼륨 광선 투사법의 가속 기법, 2006
- 입체 지형 시각화에 있어서 뷰포인트 조정을 이용한 개선된 상세 레벨 선택 방법, 2006
- 입체 지형 시각화에 있어서 개선된 시각 절두체 선별 방법, 2006
- 시간 일관성을 이용한 실시간 렌더링 방법 및 렌더링 장치, 2002
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Citation and Awards펼치기
- 오스템논문상, 한국컴퓨터그래픽스학회, 2024.07.12.
- 우수상, 한국차세대컴퓨팅학회, 2024.04.26.
- 우수논문상, 한국정보처리학회, 2023.11.03.
- Best Paper Award, KIPS-CSWRG, 2023.08.16.
- 우수논문상, 한국정보처리학회, 2022.11.04.
- Best Paper Award, KIPS CSWRG, 2021.04.22.
- 우수논문상 금상, 한국정보처리학회, 2018.11.02.
- 한국정보처리학회 2017 추계 학술대회 학부생논문경진대회 동상, 한국정보처리학회, 2017.11.03.
- 동상, 한국정보처리학회, 2017.04.28.
- 우수논문상, 한국정보처리학회, 2017.04.28.
- 장려논문상, 한국정보처리학회, 2016.04.29.
- Best Paper Award, KIPS CSWRG, 2016.02.17.
- 우수논문상, 사단법인 한국정보처리학회, 2015.10.30.
- 미래창조과학부 장관표창, 미래창조과학부, 2014.12.30.
- HCI 2014 학술대회 우수논문상-장려상, 사단법인 한국HCI학회, 2014.02.13.
- 우수교육상 우수상, 인하대학교, 2012.09.19.